

You can glide and set people on fire by touching them and so on and so forth. You can leap tall buildings in a single bound or run up the side of them Prototype-style if you so wish.

In this computer simulation, you have superpowers. And then, of course, aliens invade and suck all the Saints into The Matrix, or rather the Zin Empire version of the Matrix.

It begins with the leader of the Third Street Saints in the White House doing POTUS-type things like punching a hater in the dick and curing cancer. It's a departure from the series's roots aesthetically, but it feels as if with each new entry Volition is having more and more fun.Īnd in the 30 minutes I had to play the beginning of Saints Row IV, I had quite a bit of fun as well. Saints Row, similarly, has escalated from a straight-up clone of the sixth-generation Grand Theft Auto games in 2006 to, in Saints Row IV, having the player character be the President of the United States and possess super powers. “The Fast and the Furious, the first movie, they're stealing a truck full of DVD players, and then in Fast Five they're stealing $100 million from a Brazilian drug lord, and in Fast 6 they're fighting terrorists,” Jaros commented. When I was talking last week with Steve Jaros, creative director at Volition, I compared the progression of the Saints Row franchise to that of The Fast and the Furious, and he said he'd made that exact observation the previous day. Phil Owen spent some of E3 punching haters in the dick and speaking to Volition's creative director.

